﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

public class SceneConfig:ConfigBase
{

    public override void Configure()
    {
        base.Configure();
        injector.Map<SceneModel>().AsSingleton();
        mediatorMap.Map<SceneView>().ToMediator<SceneMediator>();
    }

}
